1.1. Arrows can be forced to fire through the center point by modifying (or adding, if they don't exist) a few lines in Skyrim.ini, in the My Documents folder. Left handed offsets will instantly apply on eqip only during spell blade mode. [*] Aiming offsets: improved handling of magic offsets. [*] Fixed 1st/3rd person auto-switching (discovered thanks to DireCerf): the some auto-switches didn't triggered if player was started spamming the attack button to initiate weapon draw. 1.6. AIM FIX additional features (when needed): the absorbed stealth meter position is used for dynamic crosshair toggling between the activities and for lowering the centered sneak eye during hovering on interacting objects objects/NPC's, also stealth meter will start recieving the aiming offsets when it centerd (vanilla) during sneaking. This will not affects the magic offsets. Requies all main offsets to be properly adjusted on the initial camera side before finding the appropriate increment value. luckily we have the AIM FIX aiming offsets feature, so if you are a pro shooter then it's your way. Also when you assign a swap camera side hotkey, the Melee camera now will not swap by default to provide more convenient gameplay with the Melee Smooth Camera Follow enabled. 04.12.2020 Re-uploaded AIM FIX Combat Camera with included Russian translation. Sadly, I couldn't fix them. Ingame AIM FIX uninstallation function works 100%, reliable as a rock, but even if you have a skill to perform saved game cleaninig, please always remember, that the risks of using such utility will always remain. Tweak makes arrows fly thru the crosshair and then fall (as in Oblivion and most other games), and not over the crosshair like it does by default, and make the archery feel a lot more like real archery. They contain camera position settings combined with behavior switches depending on player actions, also the crosshair toggles is included. Fixed v2.1 issue (discovered thanks to ImperialWanderer): when the camera was forced to 3rd person on a melee weapon draw, even if the 'Auto Switch 3rd Person View' switch for Melee Activity is disabled. WARNING: It's strongly not recommended to change anything there without knowing of what you are doing. Im playing an archery character and noticed since i installed the mod instead of having to aim slightly up if i wanted to hit center mass due to the arrows arc i have to aim at their knees to hit the chest. 1. Now it works better. [+] Introducing new feature: AIM FIX Dynamic Perfomance Control: This is an internal mechanism - AIM FIX mod will unregister hooked script events and hotkeys for those options which has been disabled to lighten the script load a bit. my arrows seem to fly higher than the crosshair. [+] New option "Reveal Advanced Compatibility Menu" - activates hidden MCM-section - 'Advanced Compatibility' next below General Settings. [*] Option "AIM FIX Debug Messages" renamed to "Display Status Messages". Initially this switch will be inhibited (grayed out) until i started a new game couple of hours ago. The 'Stealth Meter: Lock (Update Custom UI)' option will be disabled. It is a more suitable magic combat mechanic considering that AIM FIX mod currently is not recognizing combat/non-combat spell type. * Renamed "Advanced Aiming" feature into "Aim Fix". This is clearly not realistic or practical. level 2. Changes from v1.2-A1-M1 (2018-07-19) to v1.2-A1-M2 (2018-07-31): The 3PCO++ now have a new version suffix "M1" - it's a first iteration of "WarMage & Staves" feature (the previous one was the "A1" - "Archer" ). Of course all settings can be changed. As you can see the AIM FIX mod is quite flexible. [+] Auto-ON for 3rd Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 3rd person view. Functionality remains the same. The trajectory and speed of arrows are independent of a character's skill level in Archery; only damage increases with skill level. [*] Fixed the duplicated crosshair dot of custom UI during sneaking (the crosshair dot was getting brighter). See about the appropriate MCM-option for spell-blade below at the text: "[*] Melee Camera for Left Handed Magic". [*] Optimized Smooth Camera Follow: now the camera will start following fast & fluid and less stuck on the opposite side on stop strafing. If you want stealth meter to be centered dynamically and get the aiming offsets during sneaking then simply disable the "Stealth Meter Lock (Custom UI)" option in MCM. Copyright © 2021 Robin Scott. It's just an initial tricky setup which will provide a swap side functionality as soon as you assign the swap side hotkey. In [Optional] subdirectory lies a classic non-ESL plugin variant. Report Save. [+] New MCM-section "Advanced Compatibility". 1.3. All rights reserved. Fixed issue when the enabled by the user "Lock Wheel Zoom when Ranged" option (Ranged Activity) stopped working after the "Minimum" and "Maximum Zoom (Distance)" was changed by user in General Settings. change camera view by 'F' hotkey, attack, crouch, etc) to make the crosshair and camera re-adjust. You can find such option called "Stealth Meter Lock (Custom UI)" in each MCM activity section (it's duplicated for Exploration, Ranged and Melee). [+] New toggle option "Crosshair: Show during Hovering on Objects" - individual switch for Ranged Activity to dynamically display the hovering crosshair. [Request] 3rd person archery camera / crosshair fix (like archery gameplay overhaul) ... Scour the 16 Wastes of Oblivion and Dreamsleeve, home of the forgotten dead, a little bigger than 1/5 the size of the Skyrim overworld. AIM FIX lite - small fixes and optimizations to the scripts. Regular enemies side movement still persists and not being changed. Left handed spells will apply during dual fire attack as soon as the right attack button is released. AIM FIX Combat Camera mod version history. When shootin… Enabled by default at hte first AIM FIX launch. Tip on finding the apropriate value for the swapped factor when auto-aim assist is enabled: Simply do the same as described above for auro-aim disabled but with one difference - on the opposite side do another shot (using arrow or spell) and watch where it fall at horizontal axis (how far from the crosshair). See description above in "[+] MCM Exploration Activity.." setion. [+] Look Down Pitch Zoom - Distance of the camera when aiming below. Arrows are nocked into the string and then drawn. Note on installating a custom UI mod on a saved game whene the AIM FIX is already active: 1. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. This post and the video below shows a Skyrim archery tweak making bow and arrows work much more realistically and intuitively. [*] Debug messages - AIM FIX will display notification messages in upper screen corner containing detailed info: current activity and equipped weapon/spell, current aiming offset coordinates and attack state, aim assist auto-toggle, etc. Higher means bigger distance overlap at one scroll step. (* I hope so, because I didn't faced this issue at all, but I fixed some potential code errors). Provides mods compatibility tweaks for advanced users. [+] Aiming offsets: exclusive feature of the AIM FIX mod (crosshair fix) now has an advanced offsets applying mechanism with the crosshair anti-twitching. Skyrim Archery Gameplay Overhaul. Have an enjoyable playthrough ;). [+] 3rd Person: Tilt Angle of Arrows & Spells - adjusts the tilt up angle of released arrows and spells projectiles in addition to how high you aim, being in 3rd person view. ... Main purpose of this mod is to provide a fix for a broken crosshair in archery and magic but also to give many other useful features related to ranged combat. 3rd/1st person camera switch via mouse wheel will become instant. Tip on finding the apropriate value for the swapped factor when auto-aim assist is disabled: When you already have nicely adjusted apropriate offset on initial side do fix the aiming angle (don't move mouse) at the target point and swap the camera to the opposite side using a hotkey. [+] Auto-ON for 3rd Person Magic - activates the aiming assist tweaks as soon as you stand on foot with a spell/staff equipped in 3rd person view. Makes aiming accurate out of the box. No need to update if you already have this mod. [+] Improved stability on mod initialization (first load): added 4 seconds delay before AIM FIX become fully functional to reduce papyrus runtime stress during loading a clean save with a bunch of mods. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. [+] Melee Camera for Left Handed Magic - duplicates the one in the Ranged Activity section since this parameter is global and related to Melee/Ranged toggle. When enabled, the aiming offsets for archery and magic will not apply anymore and the crosshair will return to default centered position. It still works as intended even when the aiming assist is enabled but you need to re-aim horizontally each time you swap the camera on the opposite side. A bow will not deal its normal maximum amount of damage until finished being fully drawn. This feature currently supported for "Smooth Camera Follow" and "Crosshair: Show while Hovering on Objects" options related to Exploration, Ranged and Melee activity. Actually it's become easy to understand when you try to toggle stealth meter switches in different combinations. Initially hidden. This command adds an aiming reticle anytime you use a bow. [+] 1st Person: Tilt Angle of Crossbow Bolts - does the same for bolts as described above but it will not affect the spells. Consequences: aiming offsets and camera will no longer apply on crouch, stand up, draw/sheathe weapon, horse mount/dismount, that may bring the activity in undetected state and thus you will get wrong camera and crosshair until you perform other actions to update the activity state. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by the custom animations and mods. [+] Stealth Meter Lock (Custom UI) - duplicates the one in the Ranged Activity section since this parameter is global and related to each atcivity. Added a new switch "Enemies Do Not Dodge like Ninjas" in the "Aiming Control" MCM-section. Dynamic crosshair visibility toggle, stealth meter position toggle. SkyHUD, Customizable UI Replacer, etc). 1.2. When enabled, prevents enemies from instant strafing like some 'ninja-surfer' when you try shoot them, even from the back (vanilla behavior). [+] New option "Stealth Meter: Force AIM FIX Position" - enable it when you don't like the custom UI's position for stealth meter, so that the AIM FIX will use its own position for lowered stealth meter (centered below). Immersive HUD (iHUD) + SkyHUD + Customizable UI Replacer, etc). 2.7. Fixed issue (discovered thanks to Tony48): when the camera min/max distance (vanity) was not applied once on first game load after Skyrim was fully restarted from desktop, but during the next game loadings all worked. The Elder Scrolls V: Skyrim VR. [+] Aiming offsets: added support for any customized UI mod (e.g. Skyrim Archery Gameplay Overhaul. FOV also will apply once at first mod launch (to override Skyrim.INI setting) and it will fire only after any menu closed by player (favorites, inventory, main menu etc). Log in to view your list of favourite games. [+] Swap Side Feature: no need to re-adjust all aiming offsets for an opposite side - there only one global setting called "Swap Side Horizontal Increment" (see the MCM section - Aiming Offsets). [+] New option "Process Movement Keys" - disabling this hook will cause AIM FIX to stop capturing and processing movement keys (default key is 'A' and 'D') to suit needs of some another mod, if you consciously want it. It will be added in future versions for Legendary Edition. Note on perfomance duting intro sequence (helgen): Please take into account that the script load of Skyrim reaches hellish overload during Helgen intro scene (not the AIM FIX mod fault), so it's normal if you don't get all AIM FIX camera features as you enter the Helgen keep, especially if your mods set is quite huge. 2. after picking up a bow and sneaking, the crosshair appeared halfway from center to bottom of the screen and slighty to the left. [+] Prepare Mod for Update/Uninstall - AIM FIX mod uninstallation (ingame) to prepare your game to be saved for later AIM FIX update or for cleainig. [+] Zoom Speed (Mouse Wheel) - Speed of zooming when using mouse wheel scroll. With this ability, you can collect some of the arrows you've been shot with. Currently it has options to control the custom UI mods and Archery Gameplay Overhaul. So when enabled you will get Ranged camera behavior only when you swap spell to a right hand or equip a dual magic. [+] Added twitching prevention for the opposite side offsets. Copyright © 2021 Robin Scott. Last night, I decided to try some archery with no crosshair for a second time. Disclaimer: please understand that any hovering issue potentially still may appear during a high script load because the papyrus engine may not transfer an appropriate event into AIM FIX in time. [*] Option "Stealth Meter Lock (Custom UI)" removed and replaced by different option (in the new MCM-section "Advanced Compatibility") since it now has a different purpose (more details down below). Some assets in this file belong to other authors. [*] Fixed* potential error that could slow down MCM opening. When disabled, this parameter will be reverted to its initial state (from other combat mods or vanilla). [*] Improved crosshair offsets handling and anti-twitching: [+] Added twitching prevention for a spell-blade mode (left handed magic offsets during melee activity). SkyHUD with its own iHUD compatibility patch (incl. If you have 16:10 screen then the best FOV is 65. I looked up videos of archery to make sure it looks different in vanilla and it really does. You can experiment in combining the AIM FIX mod with some other incompatible mod that hooks the same keys or game events by sacrificing some parts of AIM FIX functionality, so that both mods will work together. [*] Horizontal camera posotion tweak: position of the melee camera is initially swapped to center despite the actual horizontal value in the MCM is 50 (same as the exploration camera). Skyrim.ini or .ESM master-files). Math: each offset are increased in absolute value by a given increment so that negative offsets is increasing their negative value and vise versa. So, the custom stealth meter handling is very flexible and conviniently allows you to use any custiom UI mods. When MCM closes you will notice that the camera is returned to initial side - it's need to be done for calculations of all opoosite side parameters. 2.3. My arrows are way off the bow and my crosshair. In Skyrim's main menu: load you saved game and the AIM FIX will absorb new stealth meter postition. 3 years ago. For arrows and bolts it allows you to make a more inclined flight trajectory. "Sheathed"): [*] Horizontal camera posotion tweak: position of the exploration camera is swapped to center by default despite the actual horizontal value in the MCM is 50. Permissions and rules for mod translators: 1. [*] Crosshair toggling: when stealth meter is set to be below via MCM it now centered horizontally (position is similar to SkyHUD mod even if it not installed). skyrim arrows fly further They also fly further before dropping towards the ground. Crosshair visibility settings for each Activity will not affected by this option. [+] Reset and Restart Mod - restores initial AIM FIX settings also reactivates the mod after pressing a button "Prepare Mod for Update/Uninstall" (see next). [+] 3rd Person Camera: Sneaking Vertical. [+] Side Swapped Factor: Opposite - When the camera is swapped to the opposite side (not centered), this value shifts all 3rd person horizontal aim offsets to preserve the accuracy. 2.5. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button. after equipping in favorites/inventory menus). "Crosshair: Show while Hovering on Objects" options not become grayed out in this case. Consequences: detection of camera state and aiming offsets will stop working on camera view switch using the hotkey (default is 'F'), so you need to switch by a wheel zoom keys (if they are enabled here) to make the camera and crosshair to apply on a 1st/3rd person view switch. I am using AGO (Archery Gameplay Overhaul) and have disabled the bow camera and bow crosshair options. Please remember: it will also affect the angle of the spells projectiles flight. It fits those who play as a spell-blade: prefer to have a Melee camera behavior during a right handed weapon along with left handed spell equipped (e.g. Exception for vailla UI (maybe some Custom UI mods too): a short-time dissapear may still presist when the game hides the crosshair on enter sneaking - it's irremovable game behaviour, not the mod. A bow is a flexible, bent or curved ranged weapon, strung taut from end to end with a string. [+] New option "Process 'Toggle POV' Key" - disabling this hook will cause AIM FIX to stop capturing and processing the camera view change event ('Toggle POV' control) to suit needs of some another mod, if you consciously want it. heal of flames). AIM FIX mod (known earlier as 3PCO++) is a fork-project based on 3PCO mod which has evolved into a new mod but still contain a Smooth Camera Follow feature under permission of honorable Watang (3PCO mod author). Cannot aim in first person, i just basically guess where the crosshair would be. Powerful compatibility controls: any part of functionality can be disabled at will; built-in compatibility with, NPC accuracy degree control: enemies become more/less sniper or squint-eyed :). Please, let me know I you find some horseback animation mod which works and at least allows to fire using spells. [*] Fixed position recovery of a custom UI's stealth meter position after settings reset and in-game uninstall (discovered thanks to Psyphie). The problem with this method is that it makes arrows and crossbow bolts go back to landing to the left of the crosshair as if Proper Aiming wasn't active. Also for those who prefer wider FOV the MCM hint (which is appearing below in MCM) contain the way of enabling a separate FOV for 1st person hands to prevent stretched/little weapons in 1st person. "Smooth Camera Follow" and "Screen Borders for Smooth Camera" options will become grayed out (inhibited) until you enable the "Process Movement Keys" again. The bow works fine in third person view. skyrim arrows not hitting crosshair. [-] Aiming offsets: removed dual attack offsets for spells and staves - they are no longer needed because of a new handling mechanism for magic offsets (described above). Arrows (and projectile spells) will remain stuck into their target indefinitely, and can be removed from yourself and NPCs using a new ability called 'Remove Projectiles'. [+] Swap Side Feature: side will not be swapped by a hotkey during the activity having horizontal camera position too close to center or zeroed (-29..0..+29). [+] Stealth Meter Lock (Custom UI) - when enabled provides support for any custom UI mod by ignoring stealth meter position, which means that AIM FIX will not apply the aiming offsets to stealth meter and preserve its custom position. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Saved game cleaning manual on Installing or updating the mod, Everything about Skyrim's auto-aim assist function, AIM FIX - total control over the crosshair for archery and magic. Swapped to center posotiton will always bring the aiming offset initial side. Arrows flying above crosshair in first person. Some default settings has changed. Right hand has become primary during dual magic attack - you can charge right handed long range attack during left handed healing, so left hand spell cast will not break right hand aiming. [+] Zero All Magic Offsets - reset magic offsets (fill with zeros). Using a bow and arrow accurately is especially tricky in KCD due to the lack of an crosshair. I recommend to not touch the MCM at all until you get out of Helgen. [+] MCM: added confirmation dialogs to buttons (reset/uninstall, etc). [+] Camera Field of View - Adjusts coverage degree of visible scene. Customizable UI Replacer (if you prefer it too), 6. iHUD compatibility patch for AIM FIX (from AIM FIX download page). Added a new switch "Disable Aiming Offsets Application" in the "Advanced Compatibility" MCM-section. When stealth meter is below the regular crosshair will be shown at the center (if it enabled too). User determines how much easy or realistic the aiming will be. [+] MCM section - Exploration Activity (no weapon/spell drawn/equipped - ex. [+] New option "Process 'Sneak' Key - disabling this hook will cause AIM FIX to stop capturing and processing the Sneak hotkey (default key are Ctrl) to suit needs of some another mod, if you consciously want it. [*] Fixed issue when an initially hidden crosshair comes back after hovering on interaction objects and stays all the time. Don't **** around. Most of the camera settings was renamed and placed in more appropriate order. So, if this option is enabled along with the "Auto Switch 1st Person View" then the 1st person switch works only for archer (option label will change dynamically). The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Skyrim Realistic Archery is a comprehensive overhaul of the archery mechanics in Skyrim, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Note on iHUD + SkyHUD + Customizable UI Replacer + AIM FIX compatibility: 4. Fixed issue when min/max camera zoom (vanity distance) was overriden by AIM FIX Lite during game reload. 2. share. [+] Swap Side Feature: camera is switching between two or three positions: left (initial) < center (optional) > right (opposite). Writes into DSerArcheryGameplayOverhaul.esp Global: DSerMCM_BowCamera, DSerMCM_BowCrosshair. See description above in "[+] MCM Ranged Activity" setion. I personally didn't getting such issue on my PC (powerful enough), but if this happens on your config then I suggest you to: - Hover on object again or perform any ingame action (attack, crouch, etc) to make AIM FIX update the crosshair settings. Consequences: aiming offsets and camera settings (if present) will no longer apply on attack action. hey there! Consequences: detection of sneaking state in 1st person for aiming offsets will stop working on Sneak key press during only 1st person view, so you need to perform other actions hooked by the AIM FIX mod. [+] Improved stability on mod initialization (first load): fixed "MCM does not appear" problem, and in case if it still happens you can read the documentation on the mod page which contain instructions. You have permission to translate < language.txt > files and must present a translated file to author (by the forum's personal message).2. Fixed v2.1 issue (discovered thanks to f0restGG): unstable work and CTD at the intro sequence in Helgen (more description about changes below at p.2.2).

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