249. 300. 54 comments. Even the basic bolter has huge killing potential. Hellfire are typically the best shot type to use against T5 and above targets except when using Kraken bolts would get you an extra attack. Kill team tactica: Deathwatch! share. Always try to figure out how to score points while denying your opponent’s. share. The extra attack and removal of the -1 LR penalty beat out wounding on 2s, ignoring obscured penalties (even if the model has a camo cloak or similar ability), and the extra AP. Deathwatch is known for being on the frontlines of the alien threat. Anything with a Sv 4+ or worse will cower in fear as each shot causes the opponent to roll towards inevitable failure. Subscribe . At 12"/9" with either a bolt rifle or bolt gun you're still better off firing hellfire at T5 (or above) models. While not the only reason to field DW it’s the only one you need. Ver más ideas sobre miniaturas, reloj de la muerte, martillo de guerra. I am not challenging at all your experience or expertise but just asking. Anyways, here is a Deathwatch Kill Team I've been thinking about. Fortunately none of these units have overwhelming saves so the lack of AP is not as obvious (SM Scouts, Lictors, Kommandos). Dominatus is designed for close engagements where close combat is either enevitable or a requirement. I bought Kill Team Cassius because it looked cool and I played Kill Team. Edit: Meant Boltgun, I’ve been wondering if the extra durability of an intercessor is worth it compared to the greater firepower of frag or infernus which don’t cost much more. The Annual gave Death Guard a new set of Stratagems to play with, giving them a lot more versatility. And while I play them less than Space Marines, my local meta has 8 other Deathwatch for me to observe and make conclusions with. Aquila teams favor methodical players. It does not deviate from the established official lore, but rather expands upon it. My brother's Kill Team is basically the same as yours, and by playing a lot with it we did figure out that those changes will make the whole squad stronger. Jun 12, 2020 - The Salamanders40k community on Reddit. First outing with my DW versus an actual Xenos force, and it was time for the Greenskins to face the Emperors justice! Posted by 8 hours ago. That means use your gear to kill the opponent as quick as possible in order to reduce the return fire. 18. My world eaters, veterans of the long war and their rag tag rage … Intercessors have the same toughness characteristic as veterans but twice as many wounds (hit points essentially). Because of the low model count, leveraging the Intercessors’ higher durability and superior firepower to take out threats and hold objectives is crucial to victory. Misc. I will change it to a power maul - but isn't there only a single point of AP, which is not very reliable at taking out heavily armoured or power armoured enemies? Now with the latest update I find I can’t use them all in 40K?? Once they are chosen, each marine must force to watch hours of Space Marine Snuff films of fellow Battle-Brothers getting raped, killed or shat upon; thereby increasin… Leader - intercessor sgt - bolt rifle/chainsword/auspex, Zealot - blackshield - power sword + storm shield. If you’re looking for a small, specialised kill team that maintains flexibility, these are the guys for you. Against horde list this team can overwhelm the enemy with fire power before cutting into them with volume of attacks. Which I don't like. Unlike the rest of the Space Marines, the Deathwatch are organized into kill-teams and sent on special missions around the galaxy. Dragonfire are typically better against softer obscured targets (like GEQ) or against targets with camo cloaks or other similar abilities. save. The IHB and SB duo will be sitting at the back, hence why I chose a Stalker Bolter instead of a regular Bolter favouring its extra range and 2 shots - for only 1 point! Bolter Rifles shoot farther, and have higher AP allowing you to maximize Special Ammo. A Sergeant of the Imperial Fists Chapter, Voss was much shorter than the average Space Marine, possibly because of some quirk or defect in his geneseed.He compensated for his lack of height with rigorous physical training, developing his muscles to a degree that made him immensely strong even for a Space Marine. I might even give the IHB the sniper specialism for +1 to hit and rerolling 1s to hit. Hellfire Round; The best reason to take a bolter. Anyways, here is a Deathwatch Kill Team I've been thinking about. While I listed 4 options, in reality You only need 2; the Dominatus and Malaeus, both lists are obtusely easy to use and are for the most part self maintaining. Know I couldn’t use half the models but I modded some. Building a Deathwatch kill team is super rewarding from the perspective of lore – you’ll be able to really go to town tying each Space Marine to their individual Chapter. But what if I intend to put out mortal wounds using the Infernus Heavy Bolter + Comms combo? ++ Kill Team List (Deathwatch) 100 points ++, Leader: Watch Sergeant with Combi - Plasma and Xenophase Sword [23 points], Heavy: Deathwatch Veteran Gunner with Infernus Heavy Bolter [18 points], Demolitions: Deathwatch Veteran Gunner with Deathwatch Frag Cannon [21 points], Comms: Deathwatch Veteran with Stalker Pattern Boltgun and Power Sword [17 points], Zealot: Black Shield with Storm Shield and Power Sword [21 points]. Thanks for the reminder! Then I started playing 40K and could use them all with 8th Ed. I think one of the biggest difficulties in learning to play Deathwatch is learning when you should use each shot type and why. Again, thanks a lot! 25-ene-2021 - Explora el tablero "DEATHWATCH" de Antonio Amorós, que 153 personas siguen en Pinterest. Deathwatch is my second faction in Killteam. I haven’t played DW so appreciate the fly by and the list so I know which minis / weapons makes sense. The team's leader will delve long into these records before each mission, for his choices can be the difference between victory and death.The Battle-Brothers of the Deathwatch are exceptional individuals taken from … Deathwatch: Kill-Team is an expanded universe collaborative project, is is NOT an alternate universe. You can’t have a Deathwatch Tactica without covering the iconic Special Issue Ammunition. Black Watch - Power Maul + Power Sword. 1 comment. Each unit has a basic cost of 10 points, with sergeants an extra point in return for +1 Attack and +1 Ld. Log in or sign up to leave a comment Log In Sign Up. Although tactical re-roll isn’t the most exciting tactic it’s massively useful to re-roll things like armor saves to keep your small army on the field for as long as possible. Assault Bolt Rifles/Bolt Carbines: Bolters that always shoot twice. I hope you understand if I post in a wrong way, a wrong format, or went against the rules. Here are a good few rules of thumb when it comes to getting the most out of SIA: With a rapid fire weapon Kraken bolts outperform all other shot types if using them would change whether you're shooting at half range or long range regardless of what you're shooting at (well unless they add T8 models to KT). Kraken Bolt; While the AP -1 is a huge boost, the real reason to use this ammo is for the additional 6” to range allowing you to get a more better bead on that Heavy Bolter or Sniper that would normally be in your long range. Each Kill-team is selected with the utmost care. However, I am only a beginner and the only models I have so far are 3 easy to build assault intercessors, so I am not quite ready to start advanced techniques like magnetizing my models yet, though I will certainly do that once I get more experience and more practice. Brother Larry, Iron Hands terminator. especially now that DW has access to Auspex. Sort by. Hobby. Use terrain to your advantage, it may not seem “honorable” but there’s nothing wrong with a “tactical retreat” to block LoS on that plasma gun/arquebus/rail rifle: protect your dudes! It’s a numbers game; not so much threat assessment as chance assessment. I have never played the game nor used Reddit before. Hellfire are also better than vengeance or Kraken against models with good invulnerable saves. And the other half looked awesome. Deathwatch has some unique advantages and disadvantages over both. Thanks, SWTBFH! Grenade Launcher, Intercessor (20): Comms, Auspex Bolt Pistol, Bolt Rifle, Reiver Sergeant (19): Combat, Combat Knife, Bolt Carbine, Intercessor (19): Bolt Pistol, Bolt Rifle. Posted by 15 hours ago. I guess the same question applies to all the models you add to any kill teams. With this in mind we come up with the following Roster, Leverage your gear, Deathwatch have the most impactful wargear in Killteam. A couple of points to start with, one is that stalker pattern boltguns are 30" range, not 36" (this is the range of stalker bolt rifles). As others said, change the power sword for a power maul on the black shield, he will benefit more from the +1S. Once you’ve identified the mission take the list you see as being stronger and move accordingly. Death March (1 CP) – Use at the start of the Movement phase to give all of the models in you kill team +2” Movement for a turn, but they can’t Fall Back, Advance, or charge. I agree with the power maul. Sternguard or Vanguard). Fortis Teams favor aggressive players. I agree with not making the frag cannon guy a demo and the leader a melee guy, just asking about the Infernus Heavy Bolter and Comms. (AP-2 with kraken bolts, -3 with vengeance bolt, otherwise it's 3+ to hit, 2+ to wound with -1 AP at 15' with hellfire), Basically means with kraken bolts Intercessors can trade fire with 36' short range weapons like heavy bolter at long range with S4 AP-1 D1. Having an intercessor is great on a list with good ranged firepower because they can bring an auspex for one point that basically lets your combi plasma/heavy bolter/frag cannon ignore enemy cover. As usual, please leave comments/criticisms/feedback and other thoughts on Deathwatch. kill team. (Admittedly, with DW, the only things you'll really care to swap out are your CC weapons. The other 2 while having many merits lack the raw power of the other 2 and require more finesse and have the same weaknesses. Kill Team Annual 2019. (Heavy) Bolt Pistols: Close Range Bolters, Stalker Pattern Bolt Rifles: Ironically non-optimal Bolter weapons for special ammo and Heavy 1, probably best left in generic Astartes. DW stem the green tide. Fortis Kill Teams optimize Special Issue Ammo and with 2 wounds a piece are more survivable. Deathwatch are an elite force of Space Marines comprising a multitude of chapters, ideologies, and specialties of war. Deathwatch Kill Team. 5 comments . 136. You score that objective. Thank you so much! With repeatable, changeable weapon profiles, the player can change each weapon profile to fit the stage of the game or the enemy. Looks balanced and works well as an out of the box Kill Team. Press J to jump to the feed. DW Shotguns do a lot of work at 8". The main disadvantage being the body behind it is only 1 wound. The default models, yet the best if what you want is to keep it simple. I bought the Deathwatch Kill team start set, The regular Deathwatch set, The Primaris Intercessors 3 pack, and the Kill Team Starter set so I have 4 more Deathwatch and 2 more Primaris I can build and whatever weapons that are in the starter sets. Like most factions Deathwatch is defined by its waregear. Hi guys I have some questions regarding fortis kill teams: Can the intercessors take grenade launchers? Reddit gives you the best of the internet in one place. I'll take away the Demolitions specialism. The Infernus add the ability to fire Mortal Wounds and gives less costly firebase. Hi Guys, I have bought the Deathwatch Kill Team, and assembled the first batch of minis. I'd love to have a Deathwatch kill team with an Iron Hands Techmarine and a Blood Ravens Librarian and an Ultramarines Chaplain and a somebody scout and a somebody terminator and some randos with bolters. A power sword with +1 strength from the charge might work in my opinion wounding MEQ on a 3+ and GEQ on a 2+ while having 3 points of AP to cleave through armour. In this build, we’re using two Deathwatch Veterans and a Deathwatch Intercessor (note that Intercessors got the ability to be Medic Specialists in the Kill Team FAQ). Warhammer 40,000 Deathwatch RPG Book Bundle Pay $1 or More Apologies for the idiot question, I'm 3 weeks in so far and I've been splitting my minimal free time between painting and flicking through the rulebook, so I've still got a hell of a lot to learn. Maximmion Voss is a member of Deathwatch Kill-team Talon.. History. I saw it on the internet sometime earlier. The frag cannon's 2D6 auto-hit shots are insanely good already. Also invulnerable saves are a big factor in whether HF or Vengeance is more effective. For the Comms guy, I was thinking of using Beeranid's Infernus engine, which is using the Hellfire Shell tactic. Each Kill Marine is chosen with intense scrutiny from their original parent chapter to see whether they have the grit, rage and xenophobia to nonchalantly butcher a entire planet's worth of filthy aliens that would make even the Red Scorpions to tell you to calm the fuck down. As far as power weapons go, the Maul is usually preferred to the Sword due to the increased S. Getting to S6 is huge against humans/eldar/other T3 models. Aquila Kill Teams, makes heavy use of special issue ammunition and weight of numbers as they advance and their 2 attacks in Melee. Each ammo has a use and since it can be used at anytime they’re always useful. There are some really good tutorials online (Here for text or search on Youtube), magnetizing a single shoulder joint for a CC weapon arm is pretty forgiving, and a good pin vise is a small investment compared to the rest of the hobby. Which means that DW rarely has the option to lose more than 2 units in any given mission making them “glass cannons”. … As a passing question - do you know the easiest way to buy in to each loadput below (IE which boxes of plastic to buy?). If you plan to buddy him up with your sarge and sit at the back, then you can totally disregard this point :), Thank you so much, Mr. Treebeard249! Because of the low model count, leveraging the Intercessors’ higher durability and superior firepower to take out threats and hold objectives is crucial to victory. Teamwork makes the dream work; Your high leadership and having a nearby model means that even if 3 of your team should almost never fail nerve tests (especially if they can support each other and with re-rolls) so breaking isn’t the end of the world for you (although -1 to hit sucks). A deathwatch kill team is excellent for anyone who wants to run space marines but doesn't want to subscribe to one chapter. Just! Dominatus Kill Team. My current team is built around 3 veterans, a black shield and a watch sgt. A look at the Deathwatch Kill Team Box and SpruesFacebook https://www.facebook.com/stolasJCYoutube/?ref=bookmarks If I recall correctly, I’m pretty sure you could only have 3 specialists in a team, so you’ll have to drop one. top (suggested) level 1. just now. It is not mentioned in the equipment options in the kill team pages, and I was wondering if this overrides the equipment options rules of the codex. You can customize Deathwatch squads however you like. I am planning a Sergeant with a combi melta as well, and a Heavy Bolter unit, shotgun, and power hammer. This list is remarkably straightforward and has remarkable endurance. Welcome back to Beeranid40k, today we take a look at the Deathwatch in 40k Kill Team, in our latest faction focus. share. It uses the Hellfire Shells tactic and the Comms guy ability to +1 to hit. Frag Cannons, IHBs, and plasma are good against everything.) Even though I am a huge fan of intercessors (I use them constantly in my SM Squads) the raw fire power of a Frag Cannon overwhelms nearly any threat noticably more effectively than the Bolt Rifles for only 1pt more. You can unsubscribe at any time New comments cannot be posted and votes cannot be cast. But if the Death Watch starter is 10x Space Marine with bolter (your choice of grenade as customization) and you have to raid the entire rest of the GW product line to get the … just added the Titles. For the Black Shield suggestion, thank you very much! Be sure to advance and get in and you’ll normally come out on top. You might know that you should never use Dragonfire bolts against an unobscured target but should you always use it if the target is obscured? Added ammo type names to the description. Stalker Bolters: Bolt Rifles that always shoots twice. hide. Like most elite teams, teams of Deathwatch hover between 5 and 6 members, and when discussing Deathwatch it's relevant to compare them to the likes of Grey Knights, Plague Marines, vanilla Primaris Marines and Rubric Marines. Black Shield Jabali Okembei sent in service of the Emperor for Kill Team Wintershield. Vengeance are typically the worst shot type to use if using them would change your shooting range from half range to long range, especially when firing with a rapid fire weapon. Fortis Teams favor aggressive players. And obviously Kraken is also the best when a target is outside the guns max range, but due to the small Kill Team board size this doesn't come up all that much. Subscribe to get the very latest - news, promotions, hobby tips and more from Games Workshop. 14. Stalker Pattern Bolt Rifles are Heavy 2, FYI. Victory Points first and always. While not the most inspired list of the group it gets the job done. Deathwatch Veteran Squad: Deathwatch Kill-Team Default. Alien Hunters: When an Inquisition fighter attacks a ‘Xenos’ fighter in hand-to-hand combat, they score critical hits on rolls of 5 or 6 instead of 6. Hi, guys! Hi Guys Just seen the updated codex for deathwatch. Comes out at 100pts nicely: The leader hangs back at around 18 inches double tapping Kraken rounds, the comms and sniper stick together and use various tactics + abilities in the mid field, the zealot is a fantastic distraction and objective camper/threatener and the frag cannon generally goes on the other flank to the blackshield and forms a pincer. Press question mark to learn the rest of the keyboard shortcuts. This fairly limited model range has led to a Kill Team consisting of three datasheets – Witchseekers (armed with flamers), Vigilators (armed with great blades) and Prosecutors (armed with bolters). They carry a wide variety of armaments, many tailored to the elimination of particular types of enemy, and each warrior’s battlefield expertise is leveraged to lethal effect. Does my team's configuration still make sense under this context? Vengeance rounds typically work best against sub T5 models where the extra AP is most effective. Press question mark to learn the rest of the keyboard shortcuts. I intend to use this combo to eliminate key targets. Deathwatch Frag Cannon - Frag and Krak grenades. Normally you’ll be using Rival Chapters and Sharpshooter just for certainty. So the stalker bolt rifle is the better choice for him. Vengeance Bolt; This is your anti-Power Armor ammo. And because of it you want to maximize each wargears value. Under this context, is it reasonable to use the stalker bolter? Bolt Rifles: Taking Bolters to the Nth degree. Wounding toughness 5 models on a 3+ is great, not to mention wounding toughness 3 guardsmen on a 2+ ;), Then the Comms guy, if you want to get the most out of his Comms buff, it may be better to use a standard bolter so he can keep moving with heavy hitters like the Infernus of Frag Cannon without suffering a -1 to hit because he moved. I am a new guy that have big dreams and wants to play Kill Team. share. With 7 units this list isn’t as elite as many Power Armor lists, which you can take advantage of, in the deployment phase and out number the enemy when claiming objectives. Calling a bolter a plasma gun is just heresy anyway. Infernus Heavy Bolters: a Heavy 3 smaller version the Frag Cannon, the upside being 2 points and being able to deal D3 Mortal Wounds for 1 CP. This ammo is also great against pesky units that are T5 or above, turning a ⅓ chance to a ⅚ chance at no cost. Intercessor Sergeant (22): Leader, Bolt Pistol, Bolt Rifle, Power Sword, Intercessor Gunner (20): Demolitions, Bolt Pistol, Bolt Rifle, Aux. Players should note that this lists is a by the numbers list, winning through application of statistics where advantages and losses are easiest to assess.