Ike can be unlocked by playing as Meta Knight in the game. Ultimate; CS1.6 +11 ↺1 Counter-Strike 1.6; StH (2013) +9 ↺1 Sonic the Hedgehog (2013) SM3DW+BF +7 ↺1 Super Mario 3D World + Bowser's Fury; SSBC +5 ↺1 Super Smash Bros. Hero Ike taunting with the Squid Sisters on Town and City. As a result, this iteration is generally considered to be his best one in Smash yet, achieving arguably the best tournament results relative to his previous incarnations. A kneeling, two-handed outward slash in front of himself and then behind himself. His aforementioned counter is one of his most punishable options due to being arguably the slowest in the game, with a sluggish startup of 9 frames and considerable ending lag (on both the whiff and counterattack). But maybe this blue-haired bad boy is the one for you? He's fast, hits hard, can fly across the stage and is hard to knock off the stage. Click to expand... Well yeah, he's good at quickplay but playing on places like Anther's Ladder is a better place to get better at the game without going to local tournaments. Regardless, Ike is still considered a viable character in competitive play, and active players like Ryuga have achieved respectable results with him. He also has a counter move that blocks incoming damage and redirects it back at his opponents. Neutral aerial's combo potential was toned down via much higher knockback and a smaller sourspot, making it less effective for combos at high percents. ” ... Ike/Super Smash Bros. series. 3. It deals extreme damage and knockback, making it one of the strongest forward smashes in the game, and hits in a wide arc that can even reach opponents above and slightly behind Ike, albeit with the early hit. However, its knockback has been noticeably weakened from. As the metagame progressed, players began to adapt to Ike's gameplan, with his perception worsening due to his over-reliance on slow, predictable aerials (especially forward aerial) which were prone to perfect shielding. Consequently, characters with superior attack speed like Mario and Fox can easily overwhelm and punish him, especially if his attacks are whiffed. Super Smash Bros. As mentioned earlier, he possesses slow movement speed (especially on the ground), which causes him to struggle against quick, agile characters like Zero Suit Samus and Pikachu. Out of all the Fire Emblem characters, Ike is perhaps the strongest.He was pretty good in Super Smash Bros. 4, and he’s pretty good in Super Smash Bros. In Smash Bros., Ike fights for his friends (and likely himself as well) while wielding the holy blade Ragnell, a two-handed weapon that he swings using one arm. However, Ike has been less popular since MkLeo dropped him in favor of other characters. His best attack, his neutral aerial, is arguably the best move in the game. Ike is actually not unlocked in the World of Light mode until halfway through it. share . … Ultimate tier match ups. 2. If you’re all about the big, heavy sword swings, good news: so is Ike. Lastly, Ike's grabs have been nerfed; while the increased ending lag is a universal nerf for the cast, Ike's grabs also have shorter range, making them much less reliable for punishing. Ike is a character from the Fire Emblem series. C. ConOne Smash Rookie. Most of his moves involve slashes, thrusts, and summoning great, big gouts of fire with his blade. Hops to thrust Ragnell upward while holding it parallel to the ground. 0. The move hits from the front and the back of him (the back hit starts on frame 32), with the clean back hit sporting considerably more power than the front. SSBU +10 ↺2 Super Smash Bros. Altogether, these buffs noticeably improved Aether as an out of shield option, and even made it into a viable KO option. Ike is a heavyweight fighter so naturally he is slow to land his attacks. There’s so much that no one person could possibly keep track of everything. This makes Ike the only veteran who currently has no amiibo that can scan in his default costume. Ike is the star of two games, sword doesn't break, can learn cool skills, solo the game alone, and has a more interesting story.Here we talk about only his Smash incarnation, ignoring his games of origin. They just don’t look that different from one another. Ike belongs to Heavy Weight Class. Altogether, these traits make it an infamously reliable combo starter when, A two-handed downward slash. His fighter spirit is also available periodically for purchase in the shop for 500 coins, or by completing a challenge (Classic Mode: KO fighters from Fire Emblem 20 times). Ultimate from July 13th, 2019 to December 15th, 2019. In more recent times, the COVID-19 pandemic, caused the shift towards online play. Due to these turn of events, Ike's overall perception has become more positive again, with many players considering him to be a high-tier character, making this his best iteration in the series. Oddly, there is a tiny tipper hitbox that is much weaker and launches more vertically, KOing at around 95% compared to the clean hit, though this hitbox rarely ever lands instead of the normal hit in regular gameplay. Most of Ike’s out-of-shield options are slow and committal, granting him a mediocre out-of-shield game. Ultimate. This caused him to have a positive reception, with ZeRo, ESAM, and Mew2King designating him as a high-tier character. He comes with his long reach Ragnell Sword which is a powerful weapon but it is slow. How to unlock Ike? Damage More with Start of Down Smash Attack. The strength of the opponent’s strike decides the strength of the counter. Many pro players have already discovered how effective these moves are, learning how … Ike is considered a slow character in the game due to his slow attacks and slow ground and air speed. I agree that Ike is a good test of fundamentals though. A left-handed punch, followed by a right-legged front kick, followed by a kneeling downward slash. Unlocking Ike in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". Best Match. Another Fire Emblem character, another set of very slightly different costumes. 14% (clean body), 11% (clean blade), 9% (late), A lunging, two-handed upward slash. His forward aerial, a staple of his neutral game in Brawl and SSB4, has been nerfed as well, with it dealing less damage, having increased ending lag, no longer autocanceling in a short hop, the hitboxes being repositioned to create new blindspots, and having significantly decreased knockback, making it less useful as an edgeguarding tool and removing almost all of its KO potential. The backward strike of Ike's down smash is most powerful at the start of the move, dealing more damage and launching a foe farther than the forward strike. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. Ultimate has finally be released and players across the globe have had the chance to play the game and determine how the returning characters have changed and how the new characters stack up to the competition.Masahiro Sakurai promised that Super Smash Bros. Due to its hitting on frame 7, it is Ike's fastest aerial. Sephiroth was certainly a surprise choice for pretty much everyone as the third DLC character of Super Smash Bros. Combined with the size reduction of most stage's ledges, Ike's recovery remains highly exploitable due to Aether's short horizontal recovery distance, and Quick Draw not receiving changes to help its recovery potential. Although his neutral aerial was weakened, his combo game has remained strong thanks to improvements to down tilt, while neutral aerial remained as a viable combo tool. He first joined the series in Super Smash Bros. Brawl for the Wii. Just taking a good look at the warrior I'm about to surpass! The Fire Emblem boy with the big sword (uh, one of them anyway) can dish out a lot of damage and guard the ledge pretty well. 75 Favourites . Finally, he slams them down to the ground with a single powerful blow. Ike's mobility has been improved to help with the new faster pace of Ultimate, and he shares the universal buffs of a 3-frame jumpsquat (reduced from 7 frames) and significant landing lag decreases for his aerials. That’s not even including the glut of DLC fighters, assist trophies, and more. Ike is actually not unlocked in the World of Light mode until halfway through it. Crusade; S2 2013 +5 ↺1 Sonic the Hedgehog 2 (2013) HL2 +4 ↺2 Half-Life 2 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), Lifts Ragnell in front of himself in a two-handed reverse grip, and plunges it into the ground to produce a pillar of blue flames. On the second one where he plants Ragnell into the ground. Most of his attacks though possess high damage, high knockback, and good range, giving Ike startling killing potent… Ultimate. Min Min - 4.2 Vote for tiers. Note: All numbers are listed as base damage, without the 1v1 multiplier. His up special, Aether, covers decent vertical distance for a recovery move, but minimal horizontal distance. The first strike lacks reach, but it can hit multiple opponents. Ike in Smash Ultimate might be top tier. His recovery game is still lacking, however, thanks to the short vertical distance on his up-B. Additionally, Ike possesses great, disjointed reach throughout his moveset. Ultimate would be a faster and more offense focused game than its predecessor. Complete one of the following: 1. When patch 8.0.0 dropped, Ike received numerous buffs and a nerf. Performs an outward slash while climbing up. Like forward smash, the clean hit boasts impressive damage and knockback; however, its slow startup at frame 25 and very high ending lag leave it very punishable. Ike is classified as Fighter #32. Trading blow-for-blow with Ike usually ends in his favor. So there’s a bit of finesses to this otherwise straightforward fencer. Forward aerial's damage output was restored to its SSB4 level (albeit with minimally compensated knockback) and its ending lag was noticeably decreased, which made it safer and more effective for combos and especially edge-guarding. Aerial Attacks. Although this can be seen as a nerf, it also serves as an indirect buff to allow Ike to rely less on his neutral aerial and instead use more moves and not have a one-dimensional linear gameplan. This is Ike's best move. Best to keep on the stage,. Like his forward smash, it also deals decent damage and knockback, albeit it is generally weaker. Clear Classic Mode with Mario or any character in his unlock tree, being the 4th character unlocked after Little Mac. As a result, the move is unreliable to use except for hard punishes or reads. Super Smash Bros. Wolf can get you. You can choose between his Path of Radiance and Radiant Dawn costumes. Fortunately, Ike has received even more buffs in 8.0.0, with his already excellent KO power becoming even stronger, thanks to changes to his dash attack, forward aerial and Aether. Finally, his down tilt has low knockback scaling and launches at a mostly vertical angle, making it a consistent, reliable combo starter at most percentages, and has reliable KO confirms into his aerials at high percentages. It also has a pitifully slow startup of 31 frames, as well as a ludicrous 49 frames of ending lag. For Super Smash Bros. Lastly, his forward air has more damage and less ending lag on the air, making it safe to use on the air, especially for edge-guarding. Super Smash Bros Ultimate - Ike. Ultimate tier match ups. Counter (Down + B) – Blocks and counters an attack. They must also bear several drawbacks, such as his exploitable recovery, subpar mobility, and awful frame data. It has, Kneels on one knee and readies himself to charge forward. Recovery is also problematic. Min Min - 4.2 Vote for tiers. His Aether and Dash Attack has more KO power, both of which now kill much earlier, and also gives Aether a better out of shield option. Furthermore, other characters such as Cloud and Lucina have started to become more popular than him. Ike's power is a staple of his character; in addition to his moveset having some of the strongest attacks in the game, rage further supplements his fearsome KO potential. Ike is a returning fighter in Super Smash Bros. It’s one little wrinkle that sets this fairly basic fighter apart from the much more colorful cast of gods and monsters populating the Smash Ultimate roster. Perfect shielding, one of the important things in the game, is harder to perform due to input lag, allowing his moves like his aerials and tilts to be safer on shields. •The enemy has increased defense when the enemy's at high damage, •The enemy has super armor but moves slower, •The enemy has increased melee-weapon damage and move speed. It can lead to an Up air until 80%, allowing Ike to quickly steal a stock. Additionally, his Radiant Dawn outfit has a fighter spirit of its own, available through the shop. Inkling. Ike also has a unique special moveset. This can take about 30 minutes or so. Super Smash Bros. Screenshot of all playable Fire Emblem characters on Arena Ferox, as posted on the official Japanese Fire Emblem Twitter account. We like Ike. Aerials have less landing lag. Thanks to this, Ike developed very strong results, especially from MkLeo. While his high weight grants him long survivability, it also makes him easy to combo and juggle, made worse by his unimpressive landing options. Evading Bowser's Bowser Bomb with Ness on Gaur Plain. For a gallery of Ike's hitboxes, see here. Like the rest of Ike's aerials, however, its high ending lag prevents it from being used offstage as safely. If you’re all about the big, heavy sword swings, good news: so is Ike. It covers the entirety of Ike's foreside, making it capable of hitting above and below him. All of our Smash Ultimate guides created with the help of Eric Van Allen. Down Smash: 19.7 % (26.8 %) Two stikes! Wolf = Good but has horrible recovery Pockets: Ganondorf King Dedede Wario = Very good aparrently R.O.B. Play VS. matches, with Ike being the 14th character to be unlocked. Ike Menu. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "C/D:Ike should use an Axe in Smash instead of a Sword". At that time, the metagame involved the prominence of disjoints, which benefitted Ike. The front hit is considerably weaker than Ike's other smash attacks, but still boasts respectable power, KOing opponents at around 105% from the center of Final Destination. Ike then concludes the attack with a descending, two-handed slash that slams the opponent to the ground and creates a massive explosion upon impact. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. The tip of Ragnell is a. Ultimate may just be the most balanced game in the series.That said, there are still plenty of moves that prove problematic for a lot of characters. When coupled with its respectable damage output, moderate knockback and its last hit's impressive range, it is very useful as a close-range option. A headbutt. The best Ike counter is definitely Palutena. Trading blow-for-blow with Ike usually ends in his favor. 18 comments. It is also useful for mindgames and shield breaks due to its excellent reach (the early hit can hit opponents above and behind him). In Classic Mode, you can unlock Ike after beating it with four characters. Which characters in Super Smash Bros. You can unlock this fighter in 3 different ways. The explosion launches the opponent and any bystanders toward the upper blast line. Ike's neutral aerial has faster startup, lower landing lag, reduced damage, and a more reliable disjoint, making it an even better approach option and combo starter, to the point it now has semi-reliable KO confirms on his back and up aerials. Ultimate Ike Guide details everything that you need to know about Ike in Super Smash Bros. Most of his attacks are for close-combat and usually need accurate timing to execute, and he often needs to use his special attacks . Ike competitive results online are nevertheless considered very successful for most players. As such, he has less overall difficulty in KOing due to his enhanced overall moveset and combo ability, but because his mobility has not improved significantly (especially when compared to most other characters), he has a slightly harder time at keeping up with the rest of the cast. 10 Ike While Fire Emblem 's Ike may be one of the slower sword users in Smash , … That’s why we’ve compiled a guide to every single character. Ike Detailed Guide – Super Smash Bros. His neutral aerial, which was once his best combo starter and his main neutral tool, now has more knockback, allowing for fewer followups, most notably his up aerial for a kill confirm. In all seriousness I don't see how Ike beats Palu in any way. On the first one where he swings Ragnell twice. As his strongest overall attack, the clean hit's sweet spot can KO opponents at around 75% from the center of Final Destination. Ike's combo potential is also respectable, with his neutral aerial being his best combo starter. This page was last edited on February 11, 2021, at 13:51. Dr. Mario - 6.8 Worst Match. Anything else is lip service. It is overall slow for a tilt attack but deals respectable damage and knockback, and its hitboxes have a long duration, which alongside its high disjointed range allows it to beat out opposing attacks from above very effectively. To compensate for neutral aerial's worsened combo potential, down tilt's combo potential was improved via lower knockback. Neutral Aerial has more range and less startup, but deals less damage. An overhead arcing slash starting from the front. His moves have quite some lag so don't use it too often. These weaknesses grant him a poor approach against many characters, which is exacerbated by his lack of projectiles not allowing him to camp or force approaches from opponents. 19 Comments. The first hit can be repeated by holding the attack button. Ike has good approach options, most notably his neutral air. Compared to forward smash, it is noticeably weaker, with the clean hit KOing opponents at around 90%, but has less startup and ending lag, and covers a wider arc around Ike, giving it better utility in punishing landings and rolls if timed properly. Other notable attacks that possess great damage and knockback include his forward tilt, up tilt, dash attack, back aerial, up aerial, and down aerial. Ike also possesses two linear and predictable recovery moves, Quick Draw and Aether, ultimately making him vulnerable to gimps and low semi-spikes offstage. Plunges Ragnell into the ground and then performs an upward. However, his viability still remains somewhat debatable due to online tournaments currently being more prominent, and it is unknown if he will become more popular than other characters that once became more popular than him before 8.0.0, such as Cloud. His forward smash deals among the highest damage and knockback out of any smash attack, with the clean hit being able to KO most opponents at a mere 75% at the center of Final Destination. Suffers damage by his own hand when fully charged. Smash Ultimate already has plenty of basic sword wielding Fire Emblem characters. With all playable Fire Emblem veterans on Coliseum. Additionally, characters like Cloud or Sonic were progressing their metagame at the same time. 3K Views. Ultimate is a cool name, but calling it Super Smash Bros.We Finally Nerfed Bayonetta Edition would have attracted more fans of Super Smash Bros. 3DS/Wii U who were sick of her dominance over the game.The reason why Bayonetta was so scary in Super Smash Bros. 3DS/Wii U was due to her amazing combo potential that could take stocks at 0%. 2, … Ultimate. Our Super Smash Bros. Smash Ultimate sports 74 different playable characters at launch — including every single previous character from the super-franchise and a bunch of fresh faces. Performs an upward slash while Ragnell's blade is engulfed in flames. Ike was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. Ultimate Character Discussion. Sword hits directly above Ike on frame 31. Then, this is a good conditionning tool to vary your approaches and to win the neutral. If an opponent comes in range, Ike will perform a lunging outward slash. As a result, it is Ike's most reliable smash attack overall; however, its 35 frames of ending lag still leaves it very punishable if missed or shielded. He’s got an issue with speed and versatility, and if your opponent can deal with your neutral aerial attack’s enormous combo-starting hitbox, you’ll struggle a fair bit. Character I’m Sure Everyone Will Be Happy With is Coming Tomorrow, With Min Min in Smash, ARMS Deserves a Second Chance, Min Min is Super Smash Bros. Ultimate’s Social Distancing Queen, How Shovel Knight Became The Stan Lee of Indie Game Cameos, Smash Trophy Controller Leaves Sakurai’s Hands, Is Promptly Dropped, Sure, Fine, We’ll Take Byleth In Smash Ultimate, I Guess, 10 Video Game Music Tracks to Boost Your Run (Or Any Exercise), A Smash Tournament Brought in Therapy Dogs to Help Players Destress, Someone Put a Wasp in a GameCube Controller, Late Lunch September 6, 2019: The Nintendoo, They Did It, They Put Sans Undertale in Smash Ultimate, Terry Bogard Is the Fourth Smash Ultimate DLC Character, Arrives in November.