Bucket = 3 Points. The flying disc is deflected by your partner into the side of the goal; 2 points – Deuce (a.k.a. “direct hit” or “direct”) The flying disc hits the side of the kan without help from the deflector; 3 points – Bucket. 7. Once each of the goals are set up 50 feet apart from each other, the teams will flip the official Kan Jam flying disc to see who will have "The Hammer." Bucket – (3 points): When you throw the disc and your partner “jams” it directly into the kan. a. It takes 21 points to win. 8. 1 point – Dinger. ... a. Ex: Team A has 19 points and gets a Bucket (3 points). Here are a few of these INCORRECT notions about Kan Jam: • Tipping must be done with only one hand. Kan Jam Origin Kan Jam creators Charles Sciandra and Mitch Rubin originally began playing the game throwing a disk ... Worth 1 point b. Disc contacts the goal directly i. • If a team lands on 13 points exactly for a score, they reduce their point total. (Daniel Robison/OAG) In the late 1980s, a few college friends in Buffalo, N.Y. created a game called “Trash Can Frisbee.” Dinger = 1 Point. Here is a breakdown of how it works: DINGER (1 point): Your teammate deflects the disc to hit the kan. DEUCE (2 points): The disc throw hits the kan, unassisted by a teammate. The first team to score exactly 21 points wins the game, unless the disc is thrown and goes directly into the kan via the small slot at the front of the kan . The first step for playing Kan Jam is to set up the playing field. This is also known as a slam dunk when your partner redirects the Frisbee so it goes into the bucket. In Kan Jam, the first team to exactly 21 points is the winner. In the event of a tie (both teams have 21 points at the end of a round), additional rounds are played until one team has more points than the other at the end of a round. This is when the Frisbee is redirected so it hits the KanJam goal. On the same play, if it hits the inside of the kan and bounces out, it is worth 1 point . Example, if a team has 20 points and scores a "Bucket" (3 points), their score is reduced to 17. A team must reach 21 points exactly to have a chance at a possible win. 1 point – Dinger. KanJam scoring is relatively simple. On a 3-point jam if the disc goes into the kan hits the ground and bounces out without ever touching the kan, as rare as this play may be, it is worth 0 points. The flying disc is deflected by your partner into the side of the goal; 2 points – Deuce (a.k.a. The flying disc is deflected through the top OR into the front slot; Instant Win – Chog House rules and unawareness of official Kan Jam play has created several common myths most new players seem to have. The flying disc is deflected through the top OR into the front slot; Instant Win – Chog For example, if your team has 20 points, and your teammate redirects the disc into the kan for a 3-point Bucket, your score is reduced to 17 points. Called a Deuce ii. Instead of adding 19+3=22 the score is subtracted 19-3=16. Deflecting the disc into the “kan” is worth three points. If a team has 20 points and hits the goal on the fly for a DEUCE (2 points), their score is reduced to 18 points (current score of 20 points - 2 points = 18 points). If a team makes a shot that brings them above 21, for instance if they hit a three point shot when they have 19 points, the point total for that shot is deducted from their total score rather than being added to it. “direct hit” or “direct”) The flying disc hits the side of the kan without help from the deflector; 3 points – Bucket. This is when the Frisbee hits the target directly without your partner touching it. ... An Instant Win toss that enters the front slot and exits through the top of the goal is counted as a Deuce (worth 2 points). BUCKET (3 points): Your teammate deflects the throw into the kan. For example, if a team has 19 points and accidentally dunks a BUCKET (3 points), their score isreduced to 16 points (current score of 19 points - 3 points = 16 points). Duece = 2 Points.
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